java org.remote.roadhog.Compiler [option]... [file]...where option is
and file is any XML file containig input. Again, you have to make sure that the maps and vertices required are defined before the edges and journeys that use them.
The following is a detailed list of the compiler's output (filenames are relative to the destination directory specified).
File Name(s) | Contents | Remarks |
---|---|---|
maps/<mid>/<siz>/ <r>x<c>.gif |
The map segments. <mid> is the map ID, <siz> is the size code (usually
one of the letters t, s, m, l, h for tiny, small, medium, large, huge), <r>
and <c> are the row and column number. Unless in -f mode, the original map image is only read into memory and scaled if at least one of the files does not exist already. |
not -x |
maps/<mid>/<siz>/ <r>x<c> +<x>+<y>.gif |
The map segments with red dots painted into them.<x> and <y> are the dot
co-ordiantes relative to the map origin; if a dot, because of its radius, is visible
on two or even four map segments, there will be two or four files with the same
x and y values. One dot file is generated for every photo in every journey processed, unless multiple photos share the same dot position. |
not -x |
img/<jid>/<siz>/<n>.jpg | The photos for each journey. <jid> is the journey id, <siz> the size code, and <n> is the zero-padded sequential number of the photo. | not -x; not -m |
ctrl/<jid>/<siz>/ control.txt |
The control files for each journey. <jid> is the journey id, and <siz> is the size code. These are small text files that are read by the CGI script and describe the journey and possible onward connections; otherwise the CGI would have to access the XML files and that would be too time consuming. | not -x |
ctrl/location.txt ctrl/places.txt |
Index files that are used by the search CGI script to find co-ordinates and place names. | not -x not -m |
places/<vid>.html places/<vid><n>.jpg |
The "place files" with details about every vertex that has a
<description> tag. <vid> is the vertex id; the jpg images are
generated if the vertex also has <illustration> tags, and <n> then
is the sequence number of the illustration. The HTML files are generated using a built-in layout that anyone using the compiler will probably have to change in the source code. |
not -m |
places/showcase.html places/showcase<n>.jpg |
The "showcase" page with is associated images; the data is taken from any
<showcaseitem> objects found in the input. I haven't described that
anywhere but it is straightforward; just selected images with pointers
to journeys. The HTML file is generated using a built-in layout that anyone using the compiler will probably have to change in the source code. |
not -m |
journeys.html |
The journey listing (contains pointers to all journey segments, ordered by
vertex names). The file is generated using a built-in layout that anyone using the compiler will probably have to change in the source code. |
not -m |
index.html img/index1.gif img/index2.gif |
The index page, which will definitely have to be changed in style and contents, and the two pictures for it. They will have to be averaged using an external program (like convert index1.gif index2.gif -average index.gif) to create the clickable map for the index page. These images are only generated if there is a map object with the map id "minimap" among the input files which will be used as the source image. | not -m |
Unless run in "force" mode (-f), the compiler will not re-generate files that already exist; however, this rule only applies to files that are rather time-consuming to create. The output files in the "ctrl" directory and all HTML output are generated in any case. The compiler will also create all directories it requires.